![]() Whichever you choose, the role of the Hero will always rest on your tiny shoulders. It is completely up to you to decide your alignment, be it with Good, Evil, Neutral, or even Chaos. After you witness the start of Chaos at the Swordhaven Castle Invasion, you have sworn to defeat Drakath and his 13 Lords of Chaos! You go through many battles and quests to accomplish this task (and other side-story quests along the way), getting stronger and stronger! You start your journey at Breakstone Tower after suddenly being struck by lightning down a mountain. ![]() The Hero of Lore-the somewhat-clumsy, humorous, and not-so-intelligent most of the time hero everyone is counting on. And when Lore was reset, you were born, and the role of Hero fell to you. These hourglasses were destroyed, and what was inside them mixed together and formed a new separate timeline, a new reality that is similar in its components to those that made it up but a different one altogether. Where Dragon of Time’s heart should have rested were three hourglasses, each represented a timeline where heroes like you lived: AQ, DF, and MQ. Desperate as he was in trying to undo the catastrophe Sepulchure caused, he followed what he had known of the ancient lore and journeyed to search for the Eternal Dragon of Time seeking to reverse time, world, and everything by slaying it.Īt last, he did find the dragon, and managed to slay the ancient one by stabbing it in the chest. Galanoth the Dragonslayer was the only one who survived. Evil then reigned and Lore was only flames and ruins. When Doomknight Sepulchure started his quest to rule Lore, you were not there to battle alongside Artix, Robina, Galanoth, and Warlic. So, are you interested in learning more about Lore?īefore this Lore, long long ago existed the exact same world except that you, the Hero, did not exist in this version. These information will then be kept inside Book of Lore, which all adventurers like you carry a copy around everywhere to record personal findings, and get stored inside the Librarium. Those who dedicate their time to gather and record as much information about Lore are called Loremasters. To perform feats of magic on Lore, a mage must draw on the magic contained in one of Lore's ley lines or nexuses. It contains the most pure magic available, and is centered where the Verix (longitude ley lines) overlaps the Horix (latitude ley lines). ![]() If you dig deep enough, you’ll find that Lore has a core, which is the largest nexus (reservoir of magic) of the planet. Even in Dragonia, there are areas not yet unveiled. Not much has been discovered about other lands outside the main continent (we’re too busy battling monsters). The main land of Lore is a continent called Dragonia, named after its shape which resembles that of a dragon’s head. Just like the real-world, sitting on Lore are lands and waters tall mountains and deep abyss forests and deserts. Lore, the wonderful world where magic and science coexist peacefully (most of the time) where humans, nonhumans, and monsters roamed and lived in harmony (or not?). WARNING: Major spoilers ahead! Only proceed if you've completed both Chapter I and Chapter II of the storyline.
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